
(Lupines)
Ageiou
I dreamt of how in ageiou, there was a sort of optimal layout for the good guys and the bad guys, which I started to make, but I needed to use rotating portals to set it up, meaning what I made was not exactly symmetrical and there was a rotation twisting difference between the light side and the dark side. This then somehow determined the layout of the cosmos for a very long time period.
I think this dream further represents how the game ageiou is not random and instead is highly symbolic for the cosmic conflict between good and evil.
- The pawns represent us humans – all we can do is go forward, and trust in spiritual forces helping behind us.
- The pawns change appearance once they take one step forward to represent them being activated spiritually.
- The pawns being promoted represents – on the good side – the saints becoming the 144,000, and on the bad side the idea of self-deification. Since the game is almost over when pawns promote, this represents how the end times will be upon us when we see the 144,000 or when the dark side finally starts to fulfill its transhumanist agenda.
- The empty row gap between the pawns and the backrow pieces represents the veil separating us from spiritual forces, and the common tactic in chess of keeping more important pieces behind the pawn lines while the pawns can only go forward represents how there are spiritual forces helping us on our journey but they are behind us and out of our direct sight.
- The pawns capturing horizontally and not diagonally further differentiates how the backrow pieces are behind the pawns and out of site, while the pawns are inline with each other and working as a team – representing how in our vision as humans, we can see other humans working with us but not the more powerful spiritual forces behind us [note, the game is 10×10 and pawns only either can move 1 square forward or capture horizontally]. This horizontal motion also is important because it makes the pawns much more capable of creating impenetrable fortresses that can only be breached by portals – symbolic of how it is almost impossible to cross between the worlds except with these magical portals of which I have dreamt.
- The pieces dying represents actual death, with people being removed from the earth to either go to heaven or hell. As such, when the game ends, that represents either Satan taking over the world and the saints being raptured to God’s paradise, or God’s forces imprisoning all of Satan’s forces.
- The virtue glosses below each piece represent the conflict between temptation and virtue within each of our hearts determining our place in the eternities – thus, the game both represents a vast cosmic conflict, but also an individual’s spiritual journey.
- The king being able to swap places with the bishops in order to not die represents how Satan or Lucifer rules the satanic forces because he somehow is able to teleport through worlds in order to evade divine forces (as I have dreamt). Bishops themselves also sort of represent this idea of teleportation through worlds, because since they move diagonally they are more able to get through cracks than rooks – and the position of bishops directly next to the king and queen represents their close relationship to the king.
- Jesus next to the sun represents the close relationship between Jesus and God the Father, and Nephthys next to the moon represents the similar close relationship between the satanic feminine spirit present in many religions commonly known as Sophia to the king of the darkness (Satan or Lucifer); these pieces, to note, are the queen and king in chess.
- The portals literally represent how there are portals going through the worlds (as I have seen in dreams), but these portals only work in specific locations and have a certain time it takes to go through them [note, in the game it takes 3 turns for the portal making pieces to make a portal, not including the one turn to go through the portal, and portals rotate 90 degrees about the origin, and any piece can go through a portal except for a pawn, and if they can reach the portal entrance in one turn then they can also reach the exit in one turn but no further].
- The shape of the portal making pieces (snake eating its tail and woman with four arms and no legs coming out in the four directions slightly offset from her center to represent a twisting motion) represents the motion of these portals, and this piece also represents the idea of a non-material magical force essential to the cosmic struggle.
- The sun and the moon kings / dark and light team represent the two factions of spiritual forces. And to note, the dark occult religions (particularly Gnosticism and alchemy) do have a special adherence to the moon.
- The moon becoming the sun if the dark side wins represents Satan / Lucifer trying to become God.
- The game ending when the king is actually captured represents how the game is a ritual – this last move, while not particularly important in the game play, is still necessary to complete the ritual (Tracy Twyman discusses this). As such, all of the enemy pieces become great pyramids with their capstone if the dark team wins to represent how the symbolic completion of the tower of Babel would let Satan have power to fundamentally transform the world (this then being related to how promoted dark pawns are great pyramids missing their capstones). On the other hand, the light pieces become angels with crowns, representing the saints finally fully receiving their inheritance from God (paralleling how the promoted light pawns become angels, but don’t have crowns).
- The light side the bishop appearing as a judge while the dark side the bishop as a two faced clown represents actual attributes of God, since the bishops are sort of different manifestations of the king since the king can swap places with them at any time. Namely, God is a Judge, and one form of Baphomet is that of a two faced clown (as described by Kenneth Grant) – which then ties into the broader idea that clowns were modeled to look like demons, proposed by understandingconspiracy.
- The activated dark pawns having the crescent moons facing each other symbol, and the activated light pawns having a figure praying represents how once we humans are spiritually activated there are two different paths: either we commune with the divine through prayer, or we do so through witchcraft.
- The board layout represents the map of the cosmos, with an eclipse in the center, the 7 planets around the eclipse in the inner 6×6 square, and the 12 zodiac signs around all of this in the fringe tiles of the board. This also represents a hierarchy of glory in heaven, with the sun, then the moon, then the planets, and finally the stars.
- The inner 6×6 square represents the center of the universe, and the strategy of ageiou/chess – that you need to control the center to win – represents how the side who control the center of the universe will have power over the side that is banished to the fringes.
- The symbolism of the appearance of each piece represents various aspects of the good side and the bad side (see the website ageiou to see this). Many of these appearances I directly dreamt of, such as the eagle shape and the fireplace shape of the dark and light rooks (to represent heaven and hell), or the portal making pieces being the woman with arms and on the dark side the Ouroboros (though the Ouroboros was confirmed through a synchronicity and not a dream), or the clowns being associated with the game, or the Nephthys piece, or the dark knight being a hunchback figure [though I might have the appearance of one piece swapped with another piece].
North Pole
I also dreamt of being in a Shiloh and Bros video about Christmas, which then morphed into me listening to someone tell me about Christmas: They started by telling me that you can’t entirely justify yourself with faith or something along these lines (I suppose this might parallel how being righteous is not entirely the same as faith and both are important), which I questioned them on. Subsequently, they said that the scriptures discussed saint Nick on the north pole, and I didn’t reply because I thought this was obviously false. However, they then searched the scriptures and found a verse about James going to the north pole and saying that people could find him there where the vines were.
On waking, I realized that this was referring to Vinland, which I suppose implies some members of Jesus’s family went to this arctic area. I find this an interesting spin on the idea presented in The Holy Blood and the Holy Grail that Jesus’s descendants moved to southern France and started the Merovingian dynasty of French kings. I suppose that would imply that the Merovingian dynasty’s legend is false. Also, just to criticize the idea of this special grail blood line a little bit, it’s a little odd to believe there is some sort of exclusive privileged club of Grail descendants, seeing that the Merovingians were so long ago that there probably are millions and millions of people descended from them (for example, I am directly descended from them, and if you are western-European, you probably are as well – you can check this in the page for King Clovis I in familysearch).
I am also reminded of how it is recorded in Oliver B. Huntington’s Journal that Joseph Smith said that John was among the Ten Tribes beyond the North Pole. It’s also worth noting the legends of the Innuits, described in English Translation of Mariage mystique et pouvoir chamanique chez les Shipibo d’Amazonie péruvienne et les Inuit du Nunavut canadien, which describe a higher race of humans who look like white people secretly living in the arctic outside of the knowledge of the western world.

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